Bunker Survival: Idle Defense - is an idle game where you take the role of a hero defending his bunker against waves of scary monsters.

To survive, you must craft and place traps to defend your bunker. Scary monsters attack and try to infiltrate every few seconds. Farm energy and deal as much damage as possible to the waves of monsters with your traps.

🔋 Your goal is to build idle farm reactor to beat monsters. Deal damage to monsters in the bunker until all batteries are fully charged. 🔋

Level up to unlock new types of traps!

Building and placing traps in the right locations to stop the monsters and deal maximum damage.

You can upgrade traps, collect game resources, and earn rewards for defending your bunker.

I will also be glad if you join our brand new Discord server 
(mostly slavic languages)

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorplāblə
GenreStrategy, Puzzle
Made withConstruct
TagsArcade, Idle

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

This is a really fun game! Really addicting. I did encounter a small bug though. The stat screen at the end of a round shows the picture for the spikes on all the traps. Not that big of a deal but I thought you'd like to know.

(+1)

I'm glad you liked it!

Thanks for the feedback, the bug has already been fixed :)

(+1)

income is way to slow i cant even get a good run going i brick if a strong zombie shows up 

You are right. but there is a little trick to control it. just throw away strong monsters :) they will come in handy in the later stages of the game, when there are more traps. This is a major balance and game design problem that I need to solve. thank you for the feedback!

(+1)

i think a thing that would help is the ability to increase your starting timer and stats in general

oh i saw this ove ron crazy games i take it this is a finished version?>

Glad to see you again :)

This is the same version, but without advertising. The game no longer receive new users on crazy. And I will further develop and improve it here. Maybe this will give me a new experience and I'll try to make an ultimate version for Steam.

What determines direction in which traps redirect monsters?

Each trap has its own logic + a little randomness.

Saws, for example, throw the monster towards the center.